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1. Drone control range on carriers - in Test Server Feedback [original thread]
/signed ----------------------------------------------- I tank, therefore I am.
- by Eka Maladay - at 2008.02.29 19:03:00
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2. Minning and the ships that are available. - in Test Server Feedback [original thread]
Originally by: Red Drako Well thank you for your sugestions and responce, However I was thinking more along the lines of a hulk X2 if you know what I meen, twice the minning ablity and twice the tanking ability. A decatated minning ship th...
- by Eka Maladay - at 2008.02.29 19:02:00
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3. Unbalanced freighter making easy targets in high-sec/emp - in Player Features and Ideas Discussion [original thread]
It is kinda hard to expect a freighter to get escorted in highsec, but at the same time it is also sorta hard to stop gank from happening without some helps. Chance is, if you even have one or two escort, ganking won't happens, it will cost too mu...
- by Eka Maladay - at 2008.02.19 00:17:00
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4. 50k isk "secure" tamper-proof courier contract please - in Player Features and Ideas Discussion [original thread]
I have no idea that it is possible to open the box. O.o if this is true this is serious flaw. ----------------------------------------------- I tank, therefore I am.
- by Eka Maladay - at 2008.02.18 08:35:00
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5. Balancing MWD and AB - in Player Features and Ideas Discussion [original thread]
Well, micro warp drive is still technically still a warp core. It does make sense that when you are under warp scrambling and distruping, you can't move as fast. perhaps when you are being scrambled, each point will slow your Microwarp drive dow...
- by Eka Maladay - at 2008.02.18 08:30:00
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6. Anti Missiles Missiles = Defender / Anti Missiles Guns = ? - in Player Features and Ideas Discussion [original thread]
tracking disruptor mostly. ----------------------------------------------- I tank, therefore I am.
- by Eka Maladay - at 2008.02.18 08:27:00
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7. Potential solution for battle lag... (fleet fights killing nodes) - in Player Features and Ideas Discussion [original thread]
So, whoever have 200 people in a system will never get bothered? What is stopping some alliance with a few thousands people to just keep 200 people login on a system and wipes out every single POS in that system and takes over outpost, with nobody...
- by Eka Maladay - at 2008.02.13 00:25:00
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8. Megathron needs a boost for PvE - in Test Server Feedback [original thread]
if those dual 250mm gun actually have some more bites to them with a better fall off, it would be excellent. Using 350mm seem like the only way in mission and it really doesn't do well. ----------------------------------------------- I tank, t...
- by Eka Maladay - at 2008.02.09 21:56:00
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9. Some more amarr changes that need to be made - in Test Server Feedback [original thread]
augoror does have one, read carefully: Special ability: 10% bonus to armor hitpoints per level. 10% bonus to capacitor need of energy transfer arrays per level. 500% bonus to range of energy transfer arrays. ------------------------------------...
- by Eka Maladay - at 2008.02.03 08:07:00
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10. Numons family hairloom - in Ships and Modules [original thread]
no implants or rigs effect any capital modules as far as I know. ----------------------------------------------- I tank, therefore I am.
- by Eka Maladay - at 2008.01.31 23:39:00
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11. CCP I have a found an exploit. - in Test Server Feedback [original thread]
I don't see where the problem is. Hawk should be able to fit medium shield extender just fine. ----------------------------------------------- I tank, therefore I am.
- by Eka Maladay - at 2008.01.26 09:07:00
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12. [Petition] TIER 1 faction BS - in Test Server Feedback [original thread]
Edited by: Eka Maladay on 26/01/2008 09:03:10 Originally by: Law Enforcer lol uhm... bhaalgorn or rattlesnake are tier one battleships. Totally not true. Even if you count pirate ship a faction ship. They are just ship that use the...
- by Eka Maladay - at 2008.01.26 09:03:00
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13. Megathron vs Dominix for Mining? - in Ships and Modules [original thread]
Dominix, easier to mine while tanking 0.0 spawns, even let you chain while killing them with ease. Megathron might mine a slight bit faster with the max out mining. But far worst on tanking and killing npc spawn or interceptors/recons that happen...
- by Eka Maladay - at 2008.01.24 07:29:00
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14. Where is the passive shield EANM? - in Ships and Modules [original thread]
I'm surprised nobody point out that Shield will recharge after docking. Armor doesn't. This is quite a huge advantage to shield in High sec or station camp war. ----------------------------------------------- I tank, therefore I am.
- by Eka Maladay - at 2008.01.18 20:21:00
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15. exploit: use of black ops jump drives to escape concord BEG TO DIFFER - in Test Server Feedback [original thread]
Originally by: Mahtie I beleive IT IS NOT an exploit! Give it a rest already. CCP have said that avoiding being caught by concord is an exploit, regardless of method. Period. They didn't made any exception. Just becasue new game me...
- by Eka Maladay - at 2008.01.16 06:43:00
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16. [Feature] Drone Autorecall - in Player Features and Ideas Discussion [original thread]
this really seem like a no-brainer to me. /signed ----------------------------------------------- I tank, therefore I am.
- by Eka Maladay - at 2008.01.15 23:57:00
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17. New type of courier mission: FLY assembled ships w/ mods locked. - in Test Server Feedback [original thread]
you don't get insurance when someone flew your ship and got it blow up anyway. ----------------------------------------------- I tank, therefore I am.
- by Eka Maladay - at 2008.01.15 02:46:00
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18. New type of courier mission: FLY assembled ships w/ mods locked. - in Test Server Feedback [original thread]
Wow, that's a great idea. The pilot would assuming need the skill to fly that ship, but yeah. I like that! ----------------------------------------------- I tank, therefore I am.
- by Eka Maladay - at 2008.01.14 07:18:00
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19. ability to 'reduce active level' of a skill.... - in Test Server Feedback [original thread]
Well, the op actually have a point. For example, skill that reduces armor/shield reping cycle time. Sure, overall you have higher count and if everything equal and you have perfect timing, there are no draw back over just manually turn off the sh...
- by Eka Maladay - at 2008.01.09 19:13:00
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20. EW scripts: a workable idea? - in Test Server Feedback [original thread]
Originally by: Kwitch The whole thing. Firstly, your math doesn't seem right. Do you expect only 2 jammer in a ship that have 7 mid slot and can sustains all 7 module easily if wanted? Even if you want to add some basic tank, tackle,...
- by Eka Maladay - at 2008.01.08 00:47:00
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